Some extra new rules to make your strike team pure Hollywood! points values are for each skill taken, models can take multiple skills and the same skill multiple times! Also can we name each model as it will be more fun! 5pts Hollywood guns the weapon gets one more shot than normal eg a smg would fire 3 shots 5pts marksman +1 to hit 5pts Hollywood grenades 6" range d3 wounds 5pts last breath model gets an extra wound 5pts sarge model provides +1 morale within 12" 5pts indoctrination always passes morale and pinning tests 5pts demolition always has enough ammo and never runs out of panzerfausts 1pt tough fighter 2 attacks in close combat 2pts grenades able to gain tank hunter skill -3 pts shirker always takes 2 pins per pin caused -5pts out for self morale check every turn or leaves the battle field hopefully this gives you all some bits to play around with? Have written up a sample character to show what I mean Smith. usa veteran 13pts, BAr 5pts, Hollywood gun x2 10pts, marksman5pts last breath 5pts, shirker-3pts 35pts this creates a guy who doesn't want to fight, but is tough and fires 4 shots a turn so basically a big dumb guy with a big gun!
Hope this inspires us to create our own strike forces and creates a bit of character
We are doing a commando raid game next week, 200pts you can choose any model from any unit to make up a squad so the Brits might have 1 heavy infantry, 1 robot, 4 commandos,2 regulars and lots of skills you can have more or less than six. I will have to look at Sargeant Schultz to work that one out
Okay have worked out Sargeant Shultz for you Regular Wehrmacht 10pts Out for self -5pts Shirker -3 pts Total 2pts Basically someone who doesn't want to fight and will flee at earliest opportunity But captain America might work out as Heavy infantry to explain toughness and shield 21pts Last breath x3 to represent his heroic nature 15pts Sarge 5pts as his rallying morale boost Marksman x2 because he's a great shot Tough fighter 1pt Tank grenades 2pts to represent ability to damage tanks Hollywood gun 5ots So he comes in at 59pts over a quarter of your total points!
A few more skills I've just thought of Strong 8pts +1 to wound in close combat Kill shot 8 pts + 1 to wound in shooting Fast 10pts 8" on advance 16" on charge Armour 5pts 5+ save Lucky 10pts re roll one dice a turn can be yours or your opponents
Example German squad, mad scientist with test bed of new creatures Specialist medic 35pts, indoctrination 5, last breath 5 pistol total 45 2 heavy infantry bodyguards Hollywood guns, marksmen 60pts 1 Nachtjager X last breath x3 49pts Totenkorps X tough fighters last breath strong 22pts each x2 Total 198 So you have a small unit of test bed creature and scientist with his body guard, planning on trying out his new experiments on enemies of the fatherland, hope this helps and gives you all some ideas?