Okay, so list building has changed quite significantly for 3rd edition. We get less unlocks now.
Previously a unit (regiment, horde, legion etc) would unlock 2 or 4 Troops and "one of everything" (1 hero, 1 monster, 1 warmachine). Now the same unit will unlock the same amount of Troops and "one anything" (1 hero, 1 monster or 1 warmachine instead of 1 of each). Irregular units now count as Troops as well. Previously I believe irregular units just didn't unlock stuff (but they might have counted as troops as well to prevent things like the goblin army with only one goblin in it.)
This essentially will encourage people to take more core unit types and then, the upcoming theme lists might remove Irregular status from certain units (I can imagine the Troll army making a bit of a come back as some kind of Varangur/forces of nature kind of force). The Varangur list is likely to be a Northern Alliance theme list that will say you can take any northern alliance units with the Barbarian keyword, probably Beast as well & maybe 1 or 2 others then they'll give you some extra profiles for things like the Sons of Korgaan to round out the list. Then they'll say "oh, by the way, all your Northern Alliance stuff in this list is Evil now as well). Likewise the Twilight Kin are probably going to be an Elven theme list. There are two Brotherhood theme lists. One is more Basilean in nature while the other's likely to be more Nature based (so Green Knight etc?)
I've seen that some of the vanished units still exist as unit upgrades. I think I'll try to build one or two lists and see how they compare to the old ones.
I like that , makes it more unit orientated , no ? Stops people taking one ten man unit and spamming up with monsters and character etc maybe
Kind of. The main thing is that we never really sought to cram in our full allowance of heroes, warmachines and monsters when creating our lists. There's probably been times when one of us has tried to get six heroes into a list but that same person hasn't also tried to get six monsters and six warmachines in the same list at the same time. I feel that now list building will be more about archer unlocks than anything else.
Also you're not allowed to take Irregular units as allies so part of making so many archers irregular might have been to prevent archery spam cheese lists where people were trying to get around the three of the same unit limit by grabbing allies who fill the same role.
I've looked over the dwarven army list and there's actually very few changes. Mostly it's units point cost tweaks (some up, some down). The dwarfs feel less overpriced now but some things became more expensive. Artillery has basically been completely overhauled so I can't compare points there. Interestingly the Greater Earth Elemental is now less manoeuvrable than before (Strider instead of Pathfinder). Trollslayers have lost Headstrong. Big deal. They were fearless anyway so they never went into a wavering state. headstrong literally did nothing for them. They've lost 5 attacks across the board and gained wild charge, vicious and +1 Defence to make up for it.
Looking over the Basilean list things are more noticeably different. Penitents are missing (my advice is to use them as male Sisterhood for now, monks instead of nuns). It's the closest profile. I'd be interested to know why they are missing. They were very cheap for what they did and the Sisters might have done the Penitents job better. It would be interesting to know the reason behind this omission. The Basilean list has become even more of a Synergy list than it was before. Lots of Auras, officer upgrades for men at arms etc. It's in keeping with their hero synergy army theme.
I looked at the Northern Alliance to see how easy it would be to change them into a Varangur army list. They wouldn't need that many tweaks. In my mind I can see how their theme list might look as something like two thirds of the Varangur units are essentially in the Northern Alliance army list already.