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Post by Nemesis on Dec 8, 2022 10:10:52 GMT
Right I seem to have played "multiple combats" in several different ways most notably roll all dice for everybody, and just split results between the amount of units involved. ( sound for speed i believe) And allocate which unit hits which unit, ( satisfies the " unit must attack to front, or in descending order) so specific units will attack specific units which leads to "separate "combats/engagements queries , and which way and as to which way the "fallback" goes after a multiple units combat result , thatll be another thread im sure ( the rules may be simple for speed of use, but it does throw up some interesting points of discussion )
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Post by philiusgrumpus on Dec 8, 2022 12:10:14 GMT
Haha come on Ben I’ll arm wrestle you for it 😝. Multiple combats is definitely a complex issue. Dice allocation seems fairly straight forward to me though.
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