Post by Balgin on Sept 19, 2023 0:38:51 GMT
Last time we played on Free Company difficulty without the bonus tokens from the intro story so we should have had a few extra tokens at the start of the fight.
Journeyman Company: Oathsworn and allies have two extra levels of defence (+2 defence for all the heroes).
Pilgrim Company: Oathsworn and allies have one extra level of defence (+1 defence for all heroes).
Free Company (Standard Difficulty): Oathsworn and allies have a maximum of 6 hit points and no additional defence.
Grim Company: Oathsworn and allies have a maximum of 5 hit points, but gain 1 extra Unique or Common item every encounter (bonus loot).
Dread Company: Oathsworn and allies have a maximum of 4 hit points but gain 2 extra Unique or Common items every encounter (lots of extra loot but insane difficulty).
Hardcore Variant
Another option to make the game have more permanent consequences for your Free Company is Hardcore mode. In this variant, instead of an Oathsworn being knocked unconscious when they reach 0 hit points, they are killed*. Place a mark on the Knockout track of the Free Company Sheet as usual, but also record the Character Class that has died on the Hardcore track.
Oathsworn who have been killed may not be played again in this campaign. Archive the character and all of their items, but keep their Iron. You will have to create a new character to replace them in the remaining chapters - see Quick Leveling on page 26 of the Encounter Rule Book.
If you choose to replay an Encounter instead of moving on, the Oathsworn are not killed and may be saved by replaying with a better result. The KO marks from the first Encounter are still recorded on the Knockout track.
If you ever have fewer than 4 available Oathsworn remaining, then your journey is over; you have failed to complete the campaign.
I was originally tempted to try Grim Company & Hardcore for my solo playthrough but I'm glad I tried it on Free Company difficulty first. hardcore pilgrim might be interesting (hardcore journeyman might be a bit too easy with 8 Defence on the Penitent or the Warden, even 6 or 7 on most other characters).
* Yes. That's right. In the default rules the heroes never even get killed. They just get knocked out and are alive again for the next fight. They would get an injury card for being knocked out (or reduced to 2 health or less on hard core difficulty mode). Injury cards do mess you up and reduce your ability to operate effectively.
Journeyman Company: Oathsworn and allies have two extra levels of defence (+2 defence for all the heroes).
Pilgrim Company: Oathsworn and allies have one extra level of defence (+1 defence for all heroes).
Free Company (Standard Difficulty): Oathsworn and allies have a maximum of 6 hit points and no additional defence.
Grim Company: Oathsworn and allies have a maximum of 5 hit points, but gain 1 extra Unique or Common item every encounter (bonus loot).
Dread Company: Oathsworn and allies have a maximum of 4 hit points but gain 2 extra Unique or Common items every encounter (lots of extra loot but insane difficulty).
Hardcore Variant
Another option to make the game have more permanent consequences for your Free Company is Hardcore mode. In this variant, instead of an Oathsworn being knocked unconscious when they reach 0 hit points, they are killed*. Place a mark on the Knockout track of the Free Company Sheet as usual, but also record the Character Class that has died on the Hardcore track.
Oathsworn who have been killed may not be played again in this campaign. Archive the character and all of their items, but keep their Iron. You will have to create a new character to replace them in the remaining chapters - see Quick Leveling on page 26 of the Encounter Rule Book.
If you choose to replay an Encounter instead of moving on, the Oathsworn are not killed and may be saved by replaying with a better result. The KO marks from the first Encounter are still recorded on the Knockout track.
If you ever have fewer than 4 available Oathsworn remaining, then your journey is over; you have failed to complete the campaign.
I was originally tempted to try Grim Company & Hardcore for my solo playthrough but I'm glad I tried it on Free Company difficulty first. hardcore pilgrim might be interesting (hardcore journeyman might be a bit too easy with 8 Defence on the Penitent or the Warden, even 6 or 7 on most other characters).
* Yes. That's right. In the default rules the heroes never even get killed. They just get knocked out and are alive again for the next fight. They would get an injury card for being knocked out (or reduced to 2 health or less on hard core difficulty mode). Injury cards do mess you up and reduce your ability to operate effectively.